- Finaly got round to adding physical assets to our custom pawns, this makes them behave correctly when killed instead of stretching everywhere as soon as they go into a ragdoll state. It took around 2 hours to get th
- Finished the graphics settings, there are three presets with different settings. I used the process I mentioned in the previous post, which works well. Having all the graphic console command settings called through script helps make quick adjustments and is re-usable. These settings may need to be tweaked later to get the ultimate combination for each preset. It took a while to weed through all the settings and commands and to test if they worked.
- Added a comfirmation screen before exiting on the pause menu.
- Fixed an issue with the skybox glitching on some machines.
- Imported & setup Ross's Alpha weapon into UDK.
Saturday, 8 May 2010
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