Tryed a variety of different methods getting bots working with Nav meshes and I have got it to work to some degree. I'v got a problem with kismets "Move to Actor", I setup a test to get the bot to follow me through kismet however it seems my player location is only updated once and so the ai only moves to that location. On a plus though, the AI navigates without nodes and even avoids trees and ruins etc.
Some more reading:
http://udn.epicgames.com/Three/NavMeshManualCreation.html
http://udn.epicgames.com/Three/NavigationMeshPathDebugging.html
Thursday, 22 April 2010
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