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Just thought I would post this for future reference and as an example on how to control the RotateAboutAxis node.
In the example the object would rotate around the Z axis (0,0,1 - X,Y,Z) depending on the alpha (strength). A full rotation is equal to Pi which is "3.141593".
This node can be used to create all kinds of clever effects involving the rotation of vertices on a mesh.
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