So today I setup the shaman bot, its works in game although a little glitchy at the moment, working on fixing it. I'm also learning about navigation meshes, which is a new feature that isn't 100% implemented in udk, a custom ai controller would be needed to make use of it but there are base scripts out there to work on. I am confident there's enough information and time to get it working with the current build. Nav meshes are far superior to node pathing & when working correctly make some truly kool AI navigation as they aren't confined to a single path. It's also faster to set a level up with nav meshes through an automated process. It would make great gameplay to get the AI to react to the environment so fluently.
Heres some mroe details on it:
http://udn.epicgames.com/Three/NavigationMeshReference.html
Wednesday, 21 April 2010
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