Saturday, 8 May 2010

Physical Assets

- Finaly got round to adding physical assets to our custom pawns, this makes them behave correctly when killed instead of stretching everywhere as soon as they go into a ragdoll state. It took around 2 hours to get th

- Finished the graphics settings, there are three presets with different settings. I used the process I mentioned in the previous post, which works well. Having all the graphic console command settings called through script helps make quick adjustments and is re-usable. These settings may need to be tweaked later to get the ultimate combination for each preset. It took a while to weed through all the settings and commands and to test if they worked.

- Added a comfirmation screen before exiting on the pause menu.

- Fixed an issue with the skybox glitching on some machines.

- Imported & setup Ross's Alpha weapon into UDK.

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