![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMq4GydameoEhHnZbEjqr_FmaBZhlhDUXyLLy5Nu4yvMhyiubyWlfvWX5mvoC2uUVcXCi-ybOl0K_IfSLa11a3vrQkc84kIgbNAMJAGYXZ077BRUJQrGvpxztnhkChqbdPhNy_OVhDsHI/s320/SS18_bathing.jpg)
This shows the new postprocess material in the new bathing section, I'm working on a water shader at the moment. Always trying to improve it, sometimes not for the best but I think we are getting there.
*EDIT - Ok after mucking around with the material I fixed an issue where the fog stopped effecting the terrain which had been turned black. I have also incorporated a very slight grad to the camera, this grad only effects the skybox. The grad should help frame the picture by darkening the very top of the screen:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCiHNB0biz3owc0HQUpEKksM1cEAP5-guzkJWBObcDvMIhn5mhnX3EJ_aIhuDw3MxNB7jKgPsoMSGyeDfZWBJ8N4KIBXg16zCejAJJ_bf3VV6-XFqQGpKEWuibqidjuTwiA-rtsmMEQ2c/s320/SS18_bathingFIX.jpg)
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