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This shows the new postprocess material in the new bathing section, I'm working on a water shader at the moment. Always trying to improve it, sometimes not for the best but I think we are getting there.
*EDIT - Ok after mucking around with the material I fixed an issue where the fog stopped effecting the terrain which had been turned black. I have also incorporated a very slight grad to the camera, this grad only effects the skybox. The grad should help frame the picture by darkening the very top of the screen:
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