Monday, 1 March 2010
Vertex baking in maya.
*Edit - False alarm, ambient occlusion was automaticly enabled in the post processing volume leading me to believe the vertex bake worked, which it didnt. Im still trying to find a way to achieve this. After playing around with Maya a little bit I now know how to bake vertex information, although I cannot seem to bake ambient occlusion directly onto vertices.
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How were you bale to export vertex color information from Maya to Unreal? It seems like when I export, axmesh ignores my vertex colors!
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