Today I'm doing research into how we can make the ropebridge interactive, although in doing the research I'v come across a material expression which offsets textures based on the object position (something I thought would be great but never got round to looking into). Heres a screenshot of the nodes:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiboXOfx_GFeIpo7miWlUMYaupLN5eC53_jSkzh0qARDWQu22fvaE_6rAYRltHNzqUUEZY8AymRqBZ6-SY0CNZkJYJpnxIKVFhJi1zUmk141BLU3okTqpX_JCQ_B0mtcRJ9c7zjuI9cuRY/s320/TextureOffsetWorldPosition.jpg)
So today Iv gone through all the stone textures in which I added this expression. Now it's very difficult to see any repeating texures. :)
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