Found this interesting link to use post processing to enhance depth and help colour balancing:
http://www.daveprout.com/hack-this/2010/1/18/material-post-effects-lab-distance-color-blending.html
On Sunday im hoping to modify this to produce a fog that provides more depth as im not happy with the current fog within our game. Will be posting screenshots when I get the results ;)
The are a few other interesting articles in that blog too, including how to achieve outline detection using post processing, which may help give Outlast a kl unique look.
Saturday, 6 March 2010
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