Monday, 8 March 2010

Fixing the normals

Just finished adjusting all the ruin normal maps, the technique I used allowed me have greyscale masks ontop of a master rock material, by combining the masked normal with the rock normal I can tile up the rock texture to get high detail while minimising the memory size. Although in the process of multiplying the two normal maps they made the material flatter, to fix this I had to multiply the R & G channel of the normals by about 5.

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