Thursday, 25 March 2010

Offsetting textures based on the world position offset.

Today I'm doing research into how we can make the ropebridge interactive, although in doing the research I'v come across a material expression which offsets textures based on the object position (something I thought would be great but never got round to looking into). Heres a screenshot of the nodes:

So today Iv gone through all the stone textures in which I added this expression. Now it's very difficult to see any repeating texures. :)

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