Thursday 25 March 2010

Offsetting textures based on the world position offset.

Today I'm doing research into how we can make the ropebridge interactive, although in doing the research I'v come across a material expression which offsets textures based on the object position (something I thought would be great but never got round to looking into). Heres a screenshot of the nodes:



So today Iv gone through all the stone textures in which I added this expression. Now it's very difficult to see any repeating texures. :)

No comments:

Post a Comment