Sunday, 7 March 2010
Post Processes Fog
So done a bit of tweaking today, modified a few ruin textures. I also figured out how to add post processing material to the game, Iv replaced the old fog with this new post processing one. The new fog will not wash out colours until a certain range, provides more contrast and depth, I also added an effect that colours and desaturates after a certain distance, again this will help give added depth.