Today I went over every speedtree and decreased poli counts and took the vines off so we can place them manually, this means we can give them wind and interactiveness. I imported the new vines, which were very tricky, because the rotation is upside down and the game didnt like that, I ended up modding the vertex shader slightly to cope with all the reveresed angles. Ill be fleshing out the level design today (Which I should of done a while ago).
Ill be posting the results soon.
Monday, 22 February 2010
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