Heres the level plan, which will most likely change as I design the level in the editor:
Although simple, this has helped me to organise the flow of the map, and visualise where everything is going to be placed.
Heres the latest Screenshot with our character imported and working but not texured:
Friday, 12 February 2010
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I think the for is a bit heavy you'd better use a post processing effect to get some ambiance. Nice progress so far.
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