Thursday, 18 February 2010

New Ground.

Ok so today I finished a speedtree, but iv mainly been looking at materials, specifically the world offset which hasn't yet been fully utilized. I've come up with a kool way of changing materials by Unreal scripts, this means I know I can implement health/energy bars on actual characters. It's a bit hard to explain but as soon as I have a working example I will post a youtube video.

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