Sunday, 25 April 2010
Our bots will need to enter the battle in a natural way, they need to look like they know the enviroment very well. One of the things I am keen to implement is to get the bots to jump and navigate across the ruin walls, almost like they are ambushing Alpha from all directions. I came up with a solution that I have nearly finished implementing, the idea is to use hidden jump pads to force the bots to jump across walls and big ruins, then use a couple of extra nodes/waypoints to get them to their patrol route or within combat range of Alpha. Will post a video later showing one of the enemy introduction scenes.