Saturday 3 April 2010

Optimizing shaders.

Been very busy lately, finished the level design for now, it's looking really nice, however still optimizing the level. If I dont get on top of optimizing it now the game wont be playable in the later stages. Tomorrow I am optimizing the vertex shaders so they can all run off one instanced shader. I am also checking all the lightmap resolutions and LODing all ruin the assets.

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