Sunday, 18 April 2010
Coding the Hud.
Its been a productive couple of days, spent saturday night learning more unreal script. Today I have managed to get the ammo/energy and health to be shown on the hud, I had to create a new hud which wasnt extended from UTHUD to get the results we need. I have also hooked up a post processing effect which gets activated when the player has low energy. The post processing effect desaturates the scene & adds a noise visual effect to repesent power loss. When this is combined with sound I believe it will make a dramatic effect.